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Hi there. We've heard your feedback on this example and the fact that some think that the way we showed picking up the chair is not an optimal...
Update: The issue is that Area lights are not currently supported. And here is a checklist to check if it's enabled on github:...
hey, has anyone had issues getting volumetric fog and light working on 2018.3b7 with HDRP 4.1.0? I'll document what I've done so far in case this...
hey, Sorry to hear you've had a bad experience. I will pass this feedback along to the folks on our education team. best, Matt
Just wanted to say that this bug still seems to persist in 2018.15f1, had same happen to me. Thanks for posting your fix @liliththepale.
Also, we've got an event tonight on Connect, join us! https://connect.unity.com/events/olusergroup2
hey all, We are archiving the segments of the new Online User Group Series here, as well as on YouTube as usual....
Come on over to the linked URL and you can join the live chat for our Hover Racer Event. Sorry if it was confusing, we're live now!...
This would be reallllly good to have. Plus one to this functionality please. Also for me the Inspector is where I would be principally interacting...
There are a few ways to deal with this, you could try adjusting the player collider shape or position, or you could make sure that the raycast...
hey, sorry, this one got delayed and I don't have a date for when it will be out, the script is written and ready to be recorded. I'll post the...
Glad you found a solution!
You would probably want to add an 'isSelected' boolean to the StateController script and then set it using the approach you've described. Then you...
Anne, I think this is what you're looking for: https://docs.unity3d.com/ScriptReference/Application-streamingAssetsPath.html "Note that on some...
That's great! The only thing you want to be aware of is that the Room is a ScriptableObject, which is an asset, it won't be automatically reset...
hey there, I do think this is an interesting and valuable topic, but as you allude to, I am hesitant to weigh in without doing a good amount of...
FixedUpdate will return the correct value for Time.deltaTime automatically, so it's safe to use there.
Thanks so much Anne! Very glad to hear that you found the Localization session helpful. That was really the brain child of Kerry Turner who wrote...
Hey there, glad you liked it! I actually dealt with this in the final version of the demo by having the altar/orb room close off the first room...