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Been trying to be implement TDD into my workflow but I'm kinda stumped at how to implement unit tests for custom units that I have written....
I just bought the asset recently and I'm going through the codebase. It seems there are quite a few systems/scripts that aren't clearly...
Thx for the reply. I was just checking since some asset sellers seem to do that. I actually plan to get MCK for the game I'm developing right now...
Hi, I just wanted to check if I bought SCK would I get any discount on MCK? Since they seem to share the same core system...
Has anyone tried integrating Facial AR from Unity's ARFoundation/ARKit to let the user compose a UMA expression from the blend shapes provided by...
Again sorry for posting to an old thread but right now the new input system package has its own version of TrackedPoseDriver. As opposed with the...
Hi, I'm working with asset bundles that are uploaded as Steam DLC. I currently have a build working where I build the DLC content as local...
Actually that decision alone could take the game in wildly different directions contextually... With node/tree based A.I authoring it feels more...
Thanks for the recommendation. It's not exactly what I was looking out for.. But it's definitely given me food for thought. I haven't ruled out a...
Hi, I'm looking to make a game where one of the core mechanics is for the player to build and author A.I for playable units through some sort of...
Hi frosted, Well it's already happening.... One of the reasons I'm reluctant to do this is I'm not the original author of the code, I'm coming...
Hi, For the past few months I've started working on a project which was originally made to be a match 3 game. However to add a unique twist to...
Hey Yusuf, currently implementing photon multiplayer into the game and i suddenly realized your current game manger doesn't support multiple human...
Yep after thinking about it long and hard i realized that is probably one of the more simpler ways to do it without going all academic about...
Hi I'm planning to implement multiplayer into a racing game, currently comparing the two implementations of exitgame's unity sdk and "PUN", PUN...
Hi, I'm currently incorporating photon multi-player into my game, most of the examples show updating the transform's position of a remote player...
Hey Yusuf the problem didn't really go away .. Anyways I've sent you a new build since it's kinda hard to explain in words you just have to see...
Hi Yusuf, I'm getting this really weird behavior with AI at this one corner in my game scene: [IMG] The car will try to turn the corner then...
Tried to increase the time step to 0.33 the cars now sink though the ground probably because i doubled gravity, but after reducing gravity back to...