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Hi, we have just switched a project from the integrated Unity Ads in 5.3 to Unity Ads 2.0 that was just released on the asset store. Is there...
Thanks @mikaisomaa for adding this feature request. RJ
We have integrated Unity Ads and they are doing quite well for our Google Play Apps but we cannot use Unity Ads in iOS on our apps that are under...
I just went through the same process of speaking with Unity support on this and they just recommended not submit the app under the Kids category...
Bug Filed https://fogbugz.unity3d.com/default.asp?803400_q536ombn69giejor
After a few more tests on a fresh project I have confirmed that once you turn on Unity IAP in the services panel this error will occur in your...
I have been trying to export an Google Android Project from Unity so I can integrate an external library with Gradle. I am using : - Unity 5.4...
@MrEsquire I should have mentioned that we are using Unity 5.2.1p4 w/ xCode 7.0 We also saw after testing yesterday that this fixed this issue...
@mpaxman Thanks for the find. Commenting this out in our projects seems to have resolved the issue with no side effects. This was for apps with...
Hey @TactAim , as Josh said we had run into that same issue with our project and there is a workaround when building locally to get around this....
Unfortunately we have 100's of Mach-O linker errors since p2 and we do not have a main.mm file within our source.
Just tried 4.6.7 here. It fails with the same Mach-O lInker errors reported in bug 708506. Interesting to note Unity-iPhone.xcodeproj file...
We just tried the latest 4.6.6p4 here and we still have the Xcode Mach-O linker errors that started in 4.6.6p2. The same project still builds...
Thanks Josh, the bug has been submitted. #706702
We have been able to successfully build on 4.6.6p1 but ever since p2, and p3 we have been running into Mach-O linker errors in Xcode. The same...
We are now into 64bit and are able to build properly since 4.6.5p2. We are currently on 4.6.6p1 and running into a couple of issues that have...
4.6.5p2 has resolved our issue with building and the corrupt xcode projects! Thanks for the hard work Unity Dev team. These have been monster...
A removal of the old version including prefs in ~Library, restart mac, then reinstall now reports properly.
Its strange because we have some of our others devs try the exact same dmg and it shows up as p3 on their machine, but on mine its showing p2...
We have been trying here as well and are receiving the same errors when running the app from xcode. Were you able to figure this out?