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Hi @ZYSHAQ It's best to send a ticket to support@everyplay.com explaining the issue you are facing with proper repro steps, Unity / SDK / OS...
Hi @Carwashh No, we don't yet support Window Phone. That fix relates to a build issue on Window Phone where our scripts should also compile, but...
Hi Everyplay starts to upload in the background even when your users continue playing a new level/session. It also does the same when they exit...
Hi @HCL It's more like Amazon's AWS is down, which in turn is affecting Everyplay. TechOps is trying workarounds to stabilise it at the moment....
Hi @Sanath_Bharadwaj You can subscribe to the event UploadDidComplete event for that. There is also UploadDidStart and UploadDidProgress events...
Hi, Can you give us more info on how to reproduce this? - Unity version (Is it only on Unity 5?) - XCode version (Have you seen this on multiple...
Hi @HCL On Android - Can you please delete the data/cache and try sharing again? On iOS - Delete the app and re-deploy and try sharing again...
Hi @longas Thanks for reaching out! The default framerate is still 30 fps. If you change it to 60 and the device is capable enough (iOS 8+...
Hi @ClaudiuChiorean We replied to your ticket. Cheers Surath
Hi Grisly We have failed to reproduce this. Other than stale cache there is nothing we are able to point our fingers at. It is worth checking in...
Hi Grisly, Can you send your logs to support(at)everyplay.com? Cheers Surath
Hi everyone, Everyplay 1970-1340 package has a bunch of fixes for Metal pipeline, which might fix this. However, if it is not, then we need to...
Hi @Lestar Unfortunately, what you are expecting is not in alignment with our design. At the moment, user needs to opt in to share something to...
Hi @Lestar could you post a video for the sharing flow that you see. It will be easier for us to understand the issue better. Cheers Surath
@Grislymanor If iOS, try deleting the app/redeploy to see whether clearing out the cache leads you to the webview auth modal. I would also...
Those are the apps where the developer forgot to disable Everyplay for Amazon platform. We don't officially support Kindle/Amazon.
Hi @Lestar, Did the video get recorded? Did you click on the upload button on the Share Modal? Cheers Surath
Hi @D3m0n Please send your log to support@everyplay.com with S4. Cheers Surath
Hi @D3m0n I answered here: http://forum.unity3d.com/threads/strange-behavior-of-everyplay-it-worked-once-then-stopped.331825/ Cheers Surath
Hi @Grislymanor Which version of the SDK are you using? Cheers Surath