A Unity ID allows you to buy and/or subscribe to Unity products and services, shop in the Asset Store and participate in the Unity community.
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True, but those places aren't part of the formal marketing literature that potential customers will use to decide whether to spend $4,500 or not....
I'm very glad to hear that it's a case of outdated marketing materials, as opposed to deliberately misleading statements. Better yet, the...
Code your solution up and sell it on the asset store.
Even if I give credence to your arbitrary spectrum that places mobile devices at the "sub-low-end" side, that's still mashing semantics. Unity...
Eric5h5: The incorrect labeling of "front" and "back" views originally gave me the impression that perhaps the Unity dev team didn't have a...
Are you referring to trying to get sane normals out of models imported from Blender? I know there is a button to toggle local / global tool...
I wouldn't worry so much about that, as it's a factor that likely will not hurt your bottom line at all. Just practically speaking, do you...
Thanks everyone, for your responses. I'd like to take this opportunity to ask a few questions to find out whether I have some misconceptions...
I'm evaluating Unity 3.4.2, and I have to say that I'm really disappointed in a product that bills itself as having a world-class asset workflow,...
Hmmm, any impact on the frame rate?
I await answers to some of these interesting questions...
Nice find, thanks!
Following this thread, I might have some questions to pose in a short while...
Has there been any progress with this issue? I'm just wondering because I've tried to post to this forum regarding a similar issue, but as of a...
Following this thread, thanks for the research!
Okay great, thanks for the insightful response. The DOF effect seemed so overdone on Mac Lion that I thought it might be a bug - for example,...
I'm trying to get an understanding of how Unity games are supposed to look across platforms. Using Angry Bots as an example, I've noticed several...