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Hi, this is a known bug in the current steam beta: https://steamcommunity.com/groups/SteamClientBeta/discussions/0/490123938428788921/
I have to disagree here... kode80's implementation is very good and has an excellent integration with the unity standard shader. The code is very...
Pretty much of a rip-off that you are selling the Unity 5 update at an additional price... Also considering that kode80 has a free implementation...
I dont think that the floating point precision is already an issue at these short ranges. If you set the near clip plane to 0.1, artifacts start...
The problem is still present. Scenes larger than about 1000 units are nearly impossible......
I ran into the same problem, but the shadows start to flicker and jump around much earlier. Of course it depends on the camera clip planes, but...
Is there any benchmark list for the demo for different systems?
You should not be getting any bluescreens. It can be anything. Lately I had a very rare bsod caused by a buggy driver of a wlan stick. You never...
Ok thanks for that info. Not a big deal because nobody uses Vista anyway xD. So I guess it should not happen on my dev rigs with 7 and 8.1....
When you are in play mode, the scene file is not being changed by unity. Sounds like a broken hard drive to me (which would also explain the...
I am getting the following error (same behavior when starting via cmd and just doubleclicking the FSBTool.exe): Procedure Entry Point...
Just updated from 5.0.1 to 5.1.0b2, and the FSBTool is crashing when importing any audio file (wav). Changing the timestamp as suggested here did...
Uhh I am really missing Resources.LoadAsync and Terrain.collectDetailPatches = false