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Looks really great Dustin! Keep up the awesome work. Also - really cool advice about NatCorder, this is a problem we've been looking to solve...
Hey All - I was attempting to update our project to ARKit 1.5 today now that Cloud Build Support for Xcode 9.3 is avail. When I download the...
Would love to know if there is an update on this as well - definitely hitting the 100% cap w/ a very minimal scene, causing tracking to slip...
Just ran into this same issue. Thanks for the fix!
This is incredible - I've been looking for something like this since the updated UI system was integrated. Thanks for all the hard work and for...
Hello, I'm currently working on UI layouts that need to adapt between iPhone and iPad. I find myself constantly changing the resolution / aspect...
Thanks guys! After lots of trial and error, the image=nil worked for us as well. Now we can release!
I just tested in 5.2.1p3 and it seems to have fixed this issue for us! Thanks guys!
We are getting degraded performance with the new UI as well - along with a lot more artifacting on masked elements. Hopefully the next patch fixes...
Hello, We've recently upgraded to 5.2. When we build our app for iOS in XCODE for testing - it builds with no errors and runs great. When we...
Hello, Has anyone else experienced crashing in iOS builds when migrating from 5.1 / Asset package to the integrated Ads in 5.2? We've removed...
@povilas Sweet! thanks for letting us know!
Hello, We are experiencing some strange artifacting on certain text objects in our game. It seems to happen randomly and is hard for us to...
During certain scenes in our game, the UI text becomes distorted. This seems to happen at random points in our game. I've attached a screenshot...
we are experiencing similar issues. It seems to only be affecting older devices for us (iPad 2, iPod touch 5th Gen, iPad Mini 1)
In case anyone else runs into this issue - I just heard back from Unity support. This is a bug and they've added it to their list. In the mean...
Honestly - you pretty much need to be on the latest OS X to develop for Mac. I think Xcode 6.1 requires 10.9.4. That being said I recommend...
Unity will scale things the best it can to adapt to different screen resolutions - however it will always maintain the aspect ratio of the...
@_Paulius Heya - Using Screen.SetResolution worked great on our iPad2 and iPad Mini - however, now when we change the resolution on an iPhone 6,...
@_Paulius Thanks for getting back so quickly! Appreciate you testing it out. We are currently changing the resolution through Xcode only by...