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Use hinge joints, perhaps..... The center square would have 4 hinge joints, the squares on the outside middle would use 3 and the 4 corbers would...
It looks like it's a permissions thing... Right click on MonoDevelop in the Finder and select 'Show Package Contents", right click on the...
Sounds like the points in question might not be weighted 100%. Best, Sam
Not having checked out the game but... something like Kinematic Ridgedbodies perchance?...
Just a guess but perhaps the 'Animate only if visible' box is checked? http://unity3d.com/support/documentation/Components/class-Animation.html...
Hey Brian, I know a lot of people who would be interested in an app like this, even more so if your planning a way to export the resulting...
There is also a difference between 'failure' and 'iteration'. Often times, to make a project even better, you need to work through all the things...
Check out 'scale factor' maybe? http://unity3d.com/support/documentation/Components/class-Mesh.html Good luck, Sam
Most likely a scale key for each axis on every frame (for every animated object). Check the animation editor.
Yep, bug was reported for this happening on Macs.
I somehow missed this thread when it came back around, otherwise would have posed then. A bug was filed on this and I posed the solution here:...
Hmmm, thought for sure it was the same problem I had.... Macbook Pro, Unity 3 content would play but Unity 2 content wouldn't... tried reloading...
Have you tried baking your texture(s) in Cinema?
Perhaps this is the same issue that some others were having...... If you install the web player as a regular user and authenticate the install...
Hey Adamo, Baking textures is what you would want to use to get the checkerboard texture, or any other non-standard material, to be easily usable...
You can just trash it, it's found under Macintosh HD > Library > Internet Plug-ins.
Got it. The web player needs to be installed while running under an admin account. Simply installing while running as a regular user account and...
Same as Cawas here. I checked with support on Dec. 22nd and received this as a response.... "This like an issue we had with an older version of...
Well... it happens because when an asset is created and animated in the original 3d package and then exported a key is placed on every joint (or...
Do I understand correctly.... Your able to import the animated character into unity and it's just 180 degrees off? If that's the case, put the...