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I'm trying to make a scene where the ground is sand, it's a building site. The idea is to have lots of heavy objects sliding, falling, breaking,...
I'm looking at PhysicMaterials at the moment, and i'm quite pleased to see the Bounce Combined and Friction combine settings. They look very...
thank you, this seems to work now. i'm pretty sure it didn't when i last tested
Right now i'm doing some testing related to smashing apart walls of chunks held together with joints. I'm trying to mitigate a certain exploding...
I looked into this problem about a year ago, didn't find an ideal solution then, i did find a sort of hack involving raycasting and prediction...
Perhaps there's a miscommunication. I have no problem choosing directions. The issue is just making the animal know when to correct its heading,...
Hi all, i'm writing some AI for a fleeing prey animal, that tries to instinctively run from the player. I've got a somewhat complex system of...
Ding! we have a winner. this is what i was missing, thank you <3
I can't seem to figure out how to get this working I'd usually use Mathf.Min(myArray) to find the lowest value in an array, but right now i need...
eisenpony you're amazing as always. I swear every time you reply to something, i learn a thousand things. rereading and digesting this post, i...
I'm not clear on why that fixes it. The thing you're calling, which calls genericAction is also a coroutine, so that's nesting THREE levels of...
Can i do this? public override IEnumerator Action1() { yield return base.GenericAction(1); MoreCodeHere(); } i'm feeling...
won't this end the function there? i want to call GenericAction and then possibly do some more stuff within my new Action1 before ending it well...
ahh yes, now i remember. it wouldn't compile because it complained i hadn't returned something, so i just used return null. i assumed that was a...
trying to read through this, some of it is a little advanced for me. The main solutions seem to be either unselecting webplayer as a compile...
hmm, this is a bit of a complex problem I should mention, i don't actually know what an IEnumerator is. I know these as coroutines from the unity...
What is this? I don't even understand what you're doing here, and it looks like a pain to remember. I was trying to simplify this system I never...
This sounded like the right solution, but it doesn't seem to work. i'm not sure if the error is different now: VerificationException: Error...
I've never seen this error before. But then, i am trying to do something i've never done before. VerificationException: Error verifying...
Also precalculate the angle from north for each of the 8 directions, and then compare numbers? And how can i get the direction of that angle ?