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I like to have both when playing a game. I like when a game give the player the option to manually save while also having at least two Autosave...
It's Feedback Friday Time! :) Want free design feedback for your work in progress project? Then you've found the right thread! Feedback Friday...
A quiet weekend. Come back next Friday for free design feedback for your game. :)
It's Feedback Friday time! :) Game design is essential for creating the over all feeling of a game. It's part of the game development process...
This concludes this Feedback Friday. Come back next Friday if you wish feedback on your game. :)
It's Feedback Friday time! :) Whether you're at the very start of a new project or at those final touches, getting other people's feedback is a...
This was a quiet weekend. This concludes this Feedback Friday. Please come back next Friday if you wish feedback on your game. :)
[ATTACH] It's Feedback Friday time! :) Want free design feedback for your work in progress project? Then you've found the right thread!...
This concludes Feedback Friday #166. Come back next Friday for more feedback. :)
While it's a bit difficult to tell by just watching the video, I think I probably would be able to figure out the Tapping to switch ammo type....
Congratulations on releasing your demo! Here are some feedback I thought while playing the game: In the menu, there aren't so much visual/audio...
It's Feedback Friday time! :) Want free design feedback for your work in progress project? Then you've found the right thread! Feedback Friday...
I can agree with the comments about acceleration. When watching the video the character sort of felt a bit floaty, as if there wasn't enough...
That concludes this Feedback Friday. Come back next Friday for more feedback. :)
I should mention that I don't despise RNG and I think that with the improvements to the HUD and showing of stats I can definitely imagine the user...
I think you have a very interesting concept. While I personally am not a big fan of too much randomness in games, I understand that there are...
Let's get this Feedback Friday started! :) Want free design feedback for your work in progress project? Then you've found the right thread!...
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While the darkness probably is a part of the reason, I actually think it's more to do with the fear of the unknown. With the minimalistic graphics...
I think this seems like a very interesting way to visualize the game. If the walls and and floor have slight differences in different areas, I...