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I'm having this problem right now with the latest version and Unity 2022 LTS.
I tried decreasing damping and it doesn't help much. Try setting it to zero and simply walking to the left or right. As for any advice on...
I find the third person camera behavior to be annoying. I think it should slowly snap to being behind the player by default but it's often quite...
After playing around with the demo scenes and glancing over the code for a bit, first off — great job, I love the fact that almost everything...
Hi Grantrum, I was trying to decide whether to play with your kit or AGS first. I need projectiles and swimming (ultimately) which AGS supports...
Some questions. To what extent can you differentiate client-vs-server code execution. E.g. can you disable all client-side updates for things...
Just discovered this new plugin, which I'm very happy to see. I can't justify the expense right this moment, but if I ever get close to shipping I...
I've hooked up an event trigger to a canvas but it only receives events that fall on top of controls inside it. (E.g. Images). If I put a button...
There are KeyUp, KeyDown, Changed etc. events defined for Event. It would be nice if InputFields emitted them. It would also be nice if you could...
They've only been working on this since 2011, you can't expect them to have dealt with obscure problems like virtual joysticks or multitouch....
I notice that there is an Event class which looks very promising. How does one go about receiving these? It seems like the obvious thing to pass...
Excellent — a virtual joystick that doesn't work on mobile, which is the only place anyone uses virtual joysticks. See my suggestion here:...
It seems to me that the options for passing parameters back from events are not very useful. The information you generally want about an event is...
The second post refers to the beta standard assets, which I cannot find in the Asset Store. I found beta Sample Assets, but it has no such...
Great question. I've long wanted Unity to support SVG textures, since it would suite my art style and potentially _vastly_ reduce the size of...
The effort is being spearheaded by the guy who wrote NGUI. I'm not sure it's "based" on NGUI though (but hey, I'm pretty out of touch) In any...
Further to this: turning off the transitions does not fix the problem because the figure gets locked in position (and physics stops working) but...
I just updated a project from 4.2.2 to 4.3 and now the animated figure behaves as if "Apply Root Motion" is checked (it isn't) — so the figure...
I just tried to make a purchase from the asset store (web not in-app) and got a red response saying there was a problem with the transaction and I...
The problem is related to the profiler with certain nVidia graphics cards and 10.8.3. Once I turned off the profiler (which is quite painful to do...