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Thx for the info @HugoBD-Unity and @antoine-unity I've tested the auto conversion in a test project and indeed it does seem to work. However the...
Dear Unity, Why are there 2 different Sprite assets that contain practically identical contents and data types, use the same materials, naming,...
A little update: The fix seems to work rather well when running the game and when testing the effects in scene view. Yet for some reason, when...
Hi all, The issue I recently encountered a rather annoying issue while using the Post Processing Stack V2 in the built-in renderpipeline. More...
Been using this asset for over 2 years and really hoping for an update that supports 2018.3+ in the near future :) To me this is an essential...
As far as I could tell they aren't looking that much into the problem as it is "caused by to many parameters" I did receive a issue tracker link...
Still awaiting a response from the bug tracker... In the meantime we are totally halted with moving forward certain parts of development as this...
After some experimenting and hours of building and trying to strip the project to a more submitable size I was able to submit a bug report. This...
It might be a bit tricky to fully upload our entire game to the bugreporter even with stripping most of the unused content. Because it's hard to...
I'm currently in the process of upgrading our game from Unity 2017.4.14f1 LTS to Unity 2018. I've gone through all the steps that go alongside an...
Nope but been using this asset all they way to the latest 2018 version with the suggested fix. Working like a charm.
@McDev02 check out this reply from a couple of years ago ;) : https://forum.unity.com/threads/se-natural-bloom-dirty-lens.243430/page-7#post-2497998
Awesome! Thank you! :) Will the cascade blending parameters and other non quality setting altering properties still function as well? As the non...
That's great but please do make this optional if possible, specifically regarding the global quality settings that affect the entire project. For...
Been loving this asset for quite a while @tatoforever as it allows me to have good looking shadows on directional lights, even with very low...
Any news on this ? I tried adding it in myself using the ObjectDrawer as is but seem to be missing some information on how I would be able to pull...
Hey @Flow-Fire-Games . Just as a heads up. We have just updated to the latest version of Unity (5.4.1p4) and are noticing some issues in regards...
Was running into the same issue and implemented a fix on my own. So basicly what is happening is that, in the latest version of Unity, whenever...