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Love that UI Toolkit is now the default recommended UI, but still doesn't have feature parity with Canvas YEARS LATER
You should be able to use the pre-export method linked
Sorry, just seeing this now! All of the above is correct for the latest Unity, you can use this hook to enforce project settings or scenes for the...
@transat I have created a plugin for doing this easily. I was considering releasing it on the Unity asset store if there is enough interest....
Is there an expected release for the 1.7.0 update?
Does this plugin support recording audio to separate files? If so, does it support multiple simultaneous audio captures? I would like to do a...
I am attempting to bring a character into the HDRP and have ran into some weird shadowing issues with my model. The character is getting a weird...
Yeah the decal master node acts very strangely, hopefully they get it working before the full release. Projectors are a pretty common function...
Why does ShaderGraph provide a Decal master node if it is not meant to be used? Thank you for the link though, I'll look at editing those shaders...
Anybody know about this? I'm still having trouble creating decal projector effects in the HDRP because of not being able to get the vertex normals
I am attempting to create a decal shader that can project a caustic effect onto my scene. I want this caustic effect to disappear at steep...
After downloading a few versions, I've discovered that all Unity 4.x versions prior to version 4.5 suffer crashes on my system. Is anyone else...
Interesting, you were correct. 4.6.9 works fine on my machine, so it must be a separate issue causing the older Unity's to crash on startup
Did you try launching the editor after the offline activation? Mine activated fine manually, but then launching the editor it would just crash at...
Looks like the licensing server URL got broken in Unity 4.x, which means people downloading the editor for the first time can't use any Unity 4...
I need the ability to verify a certain scene is always first in the build order. I currently can use "EditorBuildSettings.scenes" along with an...
Anyone have any ideas on why this may be happening? Cloud builds seem like a great tool, but if I could build, archive, and share the build via...
I'm attempting to build my projects with cloud build, but am experiencing very slow build times. My first build it had to rebuild the entire...
Thanks for the reply! It was very helpful. I've adjusted the shader to move most of the UV calculations into the vert function. I'm also going to...
I'm attempting to develop a shader for a GearVR app we are doing, and I've hit a bit of a wall trying to optimize it. I have never done mobile...