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I am building asset bundles individually with separate calls to BuildAssetBundles. From what I can tell, Asset bundles are only marked as a...
I remember seeing a demo/video of PuppetMaster being used on a quadruped dog - is that available anywhere?
Love this asset! Just tried it out with a Vive: https://twitter.com/Alientrap/status/788210172145565697 - Used NewtonVR + added particle grabbing...
Set the target eye on the controller to none: ControllerCamera.stereoTargetEye = StereoTargetEyeMask.None;
Anyway to have this work with a increased scale/gravity? I am doing a VR project with the HTC Vive. And to get the physics to feel right I had to...
Is there anyway to keep the material on sub meshes when the mesh is shattered? Right now when the mesh shatters, all the sub meshes become the...