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These are not the publishers you are looking for... *waves hand* Seriously though, imagine that instead of making 70% of your own asset you could...
<sarcasm> Vote for Drumpf! He is going to build a wall around Unity and make game dev great again! </sarcasm> PS: Seriously, don't vote for...
Yes, you can store a reference to another object, no problem at all. But when comparing an object to another you should prefer an Equals()...
Yes, you can compare by reference. Using ==, this or even ReferenceEquals(). But without looking at the whole code it's hard to tell what's going...
@Shushustorm, here is a workaround: Add the asset to your wish list by clicking the little heart icon then go to the wish list page and find the...
A lot of games with tight platforming controls don't use physics at all. If you implement everything from scratch you have more control. But it...
It's not just you.. Same here.
Here is the doc on Debug.Log(): http://docs.unity3d.com/ScriptReference/Debug.Log.html For instance, you could print out the current velocity...
The line you mention (147) is indeed strange. You are setting the numerical value of velocity as a force. Think about it.. velocity is measured in...
87% of all statistics are invented but only 14% of people know that.
Per documentation, CallContinously calls the specified action every frame over the next x seconds while InvokeRepeating calls the specified action...
Actually, CallRepeatedly is nowhere in the source code. Maybe it got removed accidentally at some point? According to the Asset Store window I...
Can this also be used as an alternative to InvokeRepeating()? I mean, the same functionality of InvokeRepeating() minus the reflection and perhaps...
Sorry, I haven't found a solution. The warning is still there haunting me from time to time.. :(
I know. I stole the joke from Bandcamp. We live in interesting times... a.k.a Minecraft is "worth" half of the Star Wars brand.
Really?? So are you saying that my company is not worth 100 billion after I sold a 0.000000001% share to my friend for $1? [ATTACH]
In other words, 0.6 * Minecraft or about 0.25 * Lucasfilms. :D
I see... Good to know!
Source: http://gamasutra.com/view/news/268722/Limbo_dev_opensources_its_Unity_5_antialiasing_tech.php GitHub:...
Just delete Assets/Mirza Beig/_assets/Unity/Standard Assets/Effects/ImageEffects and instead import the Image Effects that come with Unity 5.4 beta.