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Hi, Can someone show me an easy example of a post form where I can keep the active session on the server so I can do more post in the same...
Still no way to save and load 64bits textures to a standard image format at runtime?
It's possible to hide the Tiling & Offset inputs so They don't appear on the material inspector?
Argh!! :eek: Do Forget my last probleme, it was my fault, I forgot to convert the texture format (from RGBFloat to RGB32) before save it. Thank...
Here it is: [img]
Mmmm... o_O I can't get good results either [MEDIA]
I already know how to extract a texture from a shader, the problem is the shader output, because the colors of the generated normalmap isn't...
Hi, I need to save to disk a normal texture created with the NormalCreate node, but ... How should I pack the output to get correct normalmap to...
1.- Yes. 2.- Yes. I get several errors (same line 329) when hit play button, ONLY if I open a ASE window before hit play. If I Open Unity and...
Since previous several versions I got these errors on the console: NullReferenceException: Object reference not set to an instance of an object...
I found the error (bug?) the problem appears when you use Tessellation + Normalmap + Displacementmap! :eek: If I change mi low poly object with a...
Hi, sorry for the delay. 1.- No, I don't changed zdepth. 2.- Shadows exists, but doesn't mach geometry. 3.- I haven't used blend modes....
Hello! When I move the vertex (vertex offset), the shadows are not seen correctly, what do I need to achieve the correct shadows in the displaced...
It's not the same output (I think).
I've found the solution: [ATTACH] Seems I don't need a Lerp for that kind of output. Thanks you very much!
Hi, I need an output like the that one: [ATTACH] a interpollation between the lower side (original) and the top side (stretched 2x). I can't find...
The output is the same (exponential) even using UV: [ATTACH]
I use a texture gradient because I need more control on intermediate places. Ok, I will try to isolate the problem and upload a sample. Thanks!
Hi, I'm not talking about preview but output itself: [MEDIA] [ATTACH]
I noticed the Lerp node doesn't linear output but a kind of exponential is it the normal behaviour? Is there a way to get linear values? I'm...