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Sorry, I missed out a point: I'm using only 1 prefab to instantiate all the different paths. (The prefab only has 2 waypoints, hence I'm trying to...
Yep, I've taken a look at that, what I'm trying to do is to instantiate paths of different path lengths (meaning each path's WaypointEnd position...
Hi Baroni, its me yet again, thanks for the reply the other time ! Another question: Regarding the instantiating paths at runtime, is it...
Hey, was just wondering, what if I had an image thats like, say 4800 x 640, but the max size for the atlas is 4096, is there any way to still put...
Oops, my bad. Yea I did it and it works fine now. Thanks ! (:
Final atlas size is 2048 x 4096. Texture format is RGB24. So far, I've only tried on iPhone 3GS, iOS 5.0.1 I can't set the MaxTextureSize...
Hi, I have a problem in which the sprites appear all black on my iPhone screen. It happens after adding a background image to my sprite...
Hey Baroni, its me again, haha. Is it possible to have 2d sprites follow the waypoints and change their sprite upon reaching a waypoint? (eg. the...
Ok, I've set moveToPath to true and it works as expected now. Thanks for the help ! (:
Thanks for the reply (: I've tried using the Stop() and StartMove(), however, what happens is that the walker objects stop on their current...
Really nice and simple to use ! :D Is it possible to change the speed of the walkers during runtime ? I've tried adjusting the speed variable...
I've managed to get the object moving towards ObjectA with Vector3.Lerp. The code goes like this: player.transform.position =...
Sorry, my bad, I overlooked that section. Thanks for the help though ! Will try it out later. (:
Thanks for your reply ! (: Why didn't I think of that, it works exactly as expected, thanks for your help !
Is there any way to find a particular object and move towards that object ? Currently, I'm using Vector3.Lerp to move towards, and I want it to...
Need a bit of help regarding the line renderer, I'm unsure of how to go about setting the start and end points, is there any way to access, from a...
Looks nice, however I have a few questions. Does this allow paths to cross each other ? If so, is there a function to let AIs stop in their...
Thanks guys for the replies ! I'm currently trying out the line renderer. @JohnnyA: May I know what's the difference between line renderer and...
Thanks for the reply ! (: The game I'm developing will be 2D, so I hope to do everything in 2D. I've checked out vectrosity, seems good for what...
Hi Unity community, I'm relatively new to unity, and am trying to develop a game. However, I am unsure of how to go about doing a specific...