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I've made a minimal repro project here, in case anyone wants to take a closer look!...
Thanks for the response! I've updated my code to use cmd.SetGlobalX calls instead, however the result is the same, so that doesn't seem to be the...
here's the full c# code, if it's helpful! https://gist.github.com/cubedparadox/9e759005bdd33dffc97437e09ae64b4b
(Tested in 2020.3.24f1 and 2021.2.6f1, using URP) I have some simple code that gets the current camera and passes its view matrix into a post...
I made a little cookie clicker clone to learn and test out Project Tiny, it was a lot of fun, even if it's still a little rough around the edges....
I'm trying to figure out what units to use on my light intensities, I noticed that I get much more correct results when I bump an area light on my...
Your asset is listed as being 'vr ready', does this mean that you have forward rendered decals working? All the decal solutions I've tried have...
I also noticed this occurring, anything I can do to help find the source of the problem?
Hi, I'm using "Youtube Mobile Video Player + Youtube API V3" to generate direct mp4 links to youtube videos (Like this ->...
Our team recently ran into a need for a collab ignore file as well, We're running 5.5, is this feature implemented yet? Thanks!
I just had a colleague test the new version, and apparently convergence is actually worse than unity grass. Upon further investigation, I figured...
Just tested out the patch, convergence is much better in vr now, still not perfect when looking straight down due to the per-eye billboarding, but...
Thanks for the quick fix, any idea how long it'll take for that patch to appear on the store?
I'm using your grass in a vr application, and I noticed some sever stereo disparity when looking straight down. After some testing, I think the...
I'm interested in using this asset in a vr title my team is working on, but am hesitant to purchase due to performance issues we've had with both...
I need a hinged joint that is constrained to a local axis. PhysX joints are too floaty and unstable, so I'm trying to directly constrain axis...