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I have the same problem, and only since 5.2.0, but was initially blaming Mecanim. I'm animating / moving UI elements, some of which are on nested...
I followed your steps using 5.2.1p1 for the Mixamo project and it plays perfectly, but then tried it in 5.2.1f1 and it exhibited the behaviour you...
I've just noticed that too. My in-game timer that uses a filled radial sprite no longer updates. It actually displays corruption around the...
Same here, even in the 5.2.1p1 patch released today.
Unfortunately 5.2.1p1 doesn't fix my problem. I'll file a bug report / example project at some point, but I just don't have the time right now....
Unfortunately my problem remains exactly the same with 5.2.1f1. My UI menu which smoothly moves from offscreen to onscreen (or vice versa) in...
Glad to hear it is fixed in 5.2.1; hopefully that is imminent. I went from 5.1.3 to 5.2.0p1 and wondered why my menus suddenly jumped into place...
I have also run into this problem today, using Unity 5.1.3f1 on Windows. An update would be much appreciated.
I am sorry to say that this is NOT true - based on this reply I submitted my app (with the bug of hitting close on test Ads not firing...
Thanks for the fast reply and explanation Stan.
I came here to post the exact same issue! Just to reiterate: Interstitial Ad appears - I hit CLOSE - InterstitialAdDidFinishAction() does NOT...
Same problem here; thanks for your fix!
Hi sandeepsmartest, and thank you very much for taking the time to post and try to help with my problem. I did follow your instructions, but...
Can anyone get ResetAllAchievements() or ResetAchievement(string achievementId) to work? I am using version 6.4, and although I can unlock and...
That's fantastic - thanks for the update.
A quick update - I've tried the same example project on the just released Unity 5.0.2f1, with the same results. Hoping this will get looked into...
[EDIT] Apologies - I hadn't followed your instructions properly and didn't add the Canvas component (just the CanvasGroup). It does work, and in...
I don't find this to be the case; unfortunately the batch count remains the same regardless of whether the Canvas Group alpha is zero or not. I...
Sure - the case number is 691710.
Thanks Mecanim.Dev, I have now submitted this as a bug report.