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I'm was just trying to do the same thing. 100% was on the edge of being too small for me but 125% looks too big. 110% looks about right. The...
Hi @alexanderameye, You say it's not tested on WebGL. Could you test it and let me know if it works before I buy? As a reference I'm using Unity...
It does say Supported Unity Versions 2021.3.7 or higher but I'm now at 18 hours and I think I'll just cut my losses and go with that specific...
I'm trying to import the Dragon Crashers package into a clean 2022.2.1f1 project, and I've left it overnight, but at 16hours+ it's still...
I'm doing exactly the same thing now. It's not something you can set in a style either from what I can tell.
Is it possible to have a mode where the gradient stroke is across the width of the stroke instead of along the length? This would allow for soft...
My artist just lost hours of work after accidently pressing Undo. He's got in the habit of pressing it to get rid of boot.config (and other...
For anyone interested in an example render, here is a scene generated in Unity 2022.1.0b13.2913 using Path Tracing: [ATTACH] And here is that same...
I'm working with the 2021.2.0f1 release (now out of beta), which uses URP 12.0.0, and there are many errors showing in the URP scenes that I'm...
It turns out I did have a 3Dconnexion KMJ Emulator game controller device which was installed with my 3DConnexion SpaceMouse: [IMG] [IMG] I...
Thanks for the quick reply. I have no gamepads at all. Just a mouse and keyboard. The keyboard is a Logitech G915 TKL and the mouse is a Logi MX...
The asset store UFPSWindowsDemo on Windows just points the camera to the ceiling and spins around constantly. Is there something I need to do to...
It looks like the Unity Blend node with Mode = Overwrite is just the Lerp node. Here is the generated HLSL code: void...
One of the samples that comes included is a SkinnedMesh example and it worked for me in a URP project in 2020.2.2f1. It's great if you don't want...
The _Return uniform in the shader isn't set to RENDERER_ID (3) when a material is first added to the matPool cache. Commenting out the return mat;...
Thanks @omar4531 those settings seemed to work well for me. Without uploading the Dude.fbx rig first I was getting fingers all over the place and...
I just bought MPUIKit and it looks great so far. This video was on the asset store when I purchased so I was hoping to get it as one of the demo...
Thanks. I'll buy the full version and try that. UPDATE: The full version presented me with a button "Resize children to fit self" which wasn't...
I'm having trouble getting simple buttons to align inside the FlexContainer, they always overflow. They don't seem to be centered on each FlexItem...
I just got the same issue updating from 2020.2.2f1 to 2020.2.4f1. I'll try going to 2020.2.3f1 instead. I use Collab so thankfully I can undo the...