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Stats for my game having 3902 downloads until today (published 9 months ago). 969 current installs today. eCPM - $0.21 Requests - 77,749 CPC...
These are compile-time directives. The lines of code inside #if UNITY_ANDROID will be compiled if Platform is set to "Android" inside "Build...
I have been employed for last 7 years as a .NET web/desktop developer (C#, ASP.NET (+MVC), HTML, Javascript, T-SQL, PL/SQL, reporting, unit...
@tobiass It was announced recently that you were going to release the new Photon Networking package which would work with the Unity Basic mobile...
I finished a game for Android. The game is simple but makes me very happy since it's my first :)...
1. Navigate to: File -> Build Settings -> Player Settings. 2. Open "Other Settings" and change "Bundle Identifier". 3. Open "Publishing...
I also have the similar issue with few devices: Samsung Galaxy S, Samsung Galaxy Mini, Samsung Galaxy Y, Alcatel OT-990. The game runs fine...
I used to have the same issue when I was using Unity 3.5.3. Since I upgraded to Unity 3.5.7 the problem disappeared. I've just tested it again....
Many people here have had the same issue. What version of Unity are you using? http://unity3d.com/unity/whats-new/unity-3.5.6 "Android:...
You can put the files into Resources folder.
If you want to support ARMv6-based devices, download and use Unity 3.5.7. Many devs still use that version....
The source images won't be included in the build unless you put them in the Resources folder (or unless you assign them to some texture fields in...
1. Select "Free Aspect". 2. Click on "Stats" button in the Game panel. 3. Resize Game panel to Screen: 1280x720. Note: Whatever...
I do something like this (which works perfectly for me): void OnApplicationPause(bool pauseStatus) { if (pauseStatus) { Time.timeScale =...
Reading text file "readme.txt" from the \Resources folder: TextAsset txt = (TextAsset)Resources.Load("readme", typeof(TextAsset)); string...
Have you setup the emulator according to what you set in the "Other Settings"? Try to lower the "Minimum API Level". Anyway, Android emulator...
I would suggest splitting the text file into multiple smaller files and put the files into Resources folder. If you had, for example, 100 files,...
Here's how I used it before and it worked ok. public class SomeInitializingScript : MonoBehaviour { void Start() {...
You can't use more than 4 parameters in the built-in Action delegate. That's the limitation of .NET framework 3.5. You can always create any...
Try the following: Player Settings => Install Location => Automatic