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Can someone explain this?
This is happening here as well - with a local build. It seemed to be working well on 2019.2.15f1 previously.
Hi guys, I'm wondering about the number of draw calls. I see that each sprite creates one sprite renderer. Does that mean one draw call per...
I guess so... :D (I really think it's rubbish though...)
Hi guys Am I the only one who's frustrated with Visual Studio (Mac) and Unity 2019? It just seems that it's a huge step backwards compared to...
No luck :(
I did...
I had read that in the documentation, and deleted the entire VS project before building. I noticed however that not all of the capabilities seem...
Hi Tautvydas. Thanks for your help. I tried it with those two flags on as well now, and no luck. Do you know if I could be missing anything else?
Hi again everyone. I'm having a hard time connecting the Unity 5.6.x profiler to a game running on Windows Phone 8.1 Setup: - My PC and my...
Gerai! Ačiu labai mano draugas. I had a really joyful time creating a StreamSocket / Socket wrapper for my project. They reinvented the wheel,...
Hi again Tautvydas, Looks like UnityEngine.WSA.Application.RunningOnAppThread() returns true even if the code is not running on the main...
Thanks Tautvydas, you're a star! Ar tu lietuvis? Aš išmoktu truputi lietuviški nes turiu ypatingas draugas iš lietuva. Anyway... Digging deeper...
Hi guys Just a few nice things related to threads that pop up when I try and build a game on WP8.1 with Unity 5.6. Namely: 1. What's the...
Not sure I understand what you mean Samacvuk. What's "myMove" in your script? Also, about your link, I'm not trying to rotate the 2D character,...
Hey Alan, I know it's a bit late in the day, but I'm looking for a solution for the same problem. Did you manage to find a good one? I did notice...
So, I can't scale, and can't rotate. I can't flip the sprite because it's a character composed of many sprites: leg, torso, etc, and we will have...
Thanks Aithoneku. For us I don't think there's a different solution than loading each of the hundreds of sprites our game will have dynamically....
Hey guys, sorry to bump this old thread. It seemed obvious to me that loading a sprite from the Resources folder should: Load the sprite as an...
I just realised the following: From https://developer.apple.com/ios/update-apps-for-iphone-x/ "Enable full screen native resolution. Your app...