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Click here to download for free on iOS! https://itunes.apple.com/ca/app/speed-freeks/id970128333?mt=8 Speed Freeks is a F2P Warhammer 40k lane...
Today, we downgraded the visual look of our UI thanks to this bug. This is preventing me from doing any shader and image effects work for our UI.
I was having the "stuck on 1 percent" problem when updating my packages to Unity 5. The solution for me was maximizing the window with the...
Hi, The best way to scale everything is to use one of these: http://u3d.as/content/unluck-software/simple-particle-scaler/4WW...
Games have used that technique since Quake. In Quake, they took a cone model, reversed the normals to point inside, and applied an additive...
Updated demo reel for 2014. I stripped it down to mostly particles and shortened it to 31 seconds. [MEDIA] Comments and critiques are welcome....
No need for a blog post just watch this video. [MEDIA]
I personally haven't built such a system, but we could start with discrete LODs and blending. Here's an example:...
Let's stop making mountains that way. It's silly. Mikhail Klodt, 19th century oil painting. The hills across the river have the appropriate...
Everything was done in 3D for Baldur's Gate I and II plus expansion packs, but there was a lot of re-touching in Photoshop. Matching things that...
The lighting/background on the right is probably a poor choice. It is brighter than the turret and has more detail, which draws your eye more to...
Use an additive texture. Additive textures don't need to be sorted so they are relatively cheap. Your background will need to be dark to see the...
I've used Matlab in the past for electronics but I've never met anyone in games who uses it. It also costs a lot of money so most hobbyists would...
I got my start creating effects for games thanks to an artist who used pirated plugins at a studio. They had to remove all of his work from the...
Me: In my spare time, I sell asset packages, mostly particles, and I'm prototyping 2d games. I worked in the games industry for ten years...
My definition of AAA is described here:...
Again, you are introducing a bunch of non-language problems into the question of "can a visual language be precise". I don't think you can...
Your broader statement "Pictograms and visual language do not offer precision, only conceptuality." is false in the two examples I gave, digital...
O rly? [attach] [attach]
How I am doing it: Sculpt in Blender or ZBrush or Mudbox etc. Bake heightmap in XNormal or similar Add details in Photoshop or World Machine Use...