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I had similar issue, I was caching Time.timeScale at the start of the game and then using it after slow downs. Since Recorder sets timeScale = 0...
Hey folks, Check out my ML fighters. Still proof of concept with limited amount of moves: left/right/forward/backward, pivot and punch. [MEDIA]...
@Alex_4x Couple of speculations on possible issue: * pytorch with cuda support might be installed in different environment * not an nvidia gpu...
Hey there, The numpy package version and python version are conflicting in the last release, but there is a workaround. Clone...
In case it happens in VSCode, check your version of C# extension, 1.23.4 & 1.23.3 have AsmDef support broken. Downgrade to 1.23.2 resolved my...
Here is how I solved a similar issue. I'm on Unity 2019.1.14f1, everything was great until one day all il2cpp builds started to crash (ARMv7 &...
Hey guys, I'm trying to render expensive transparent part of the game with lower resolution with render texture. Some incoming data: - Unity...
1) you can feed skybox in shader as cubemap 2) you can setup reflection probe on camera and then pass it to shader for sampling (useful in case of...
Stencil is what you need https://docs.unity3d.com/Manual/SL-Stencil.html see example
In most cases unity terrain is overkill on low-end mobile devices, so you need to bake you terrain in standard mesh and then using splatmap shader...
Try to stick with Standard Shader and don't invent something fancy. In 80% of cases standard shader is more than enough for environment. If you...
Try to delete alpha channel from your texture or change format during import (RGBA to RGB) seems your version of unity just taking smoothness from...
I don't think it supports normal maps, so you have to implement it yourself.
If I'm not mistaken there is skid marks asset in standard assets. The other place to find such implementation is Edy's Vehicle Physics. You just...
- Set camera to draw depth texture - At pixel shader check depth difference between water pixel in underwater pixel - Apply color tint and alpha...
Is there any baked lights? If so, try to use "Directional" light maps instead of "Directional Specular".
Check "Generate Lightmap UVs" https://docs.unity3d.com/Manual/FBXImporter-Model.html
Probably UV problem, as quick fix you can use tri-planar texturing (sample shader...
Just add trigger sphere to "object", if it intersect trigger sphere of the "point" in space - enable renderer. Regarding alpha-blending. When...
Same problem on Unity 5.3.1p4 After scene reload everything is dark and unlit. Disabling "Precomputed realtime GI" didn't help. Bug appears in...