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I want to create ragdoll for char and create low-poly parts of it body, but when I assign this meshes as meshcolliders, I get wrong rotations......
Hello I use Unity3D Pro 3.4.2f3 and have some problems. We create a game level and it works fine almost all time (actually camera has baked...
Now, I have answer from support
I tired to write new script for every situation... Thanx, already has my own for my project. Sometimes (in Linux/Blender/Houdini) is much easer...
I think it would be great to have console in editor for executing some rutine jobs in editor (for example - arranging a lot of objects by some...
SOLVED I deleted Image Effects from project and reimport it again and it did the job! ... Working on scene I set up some image effect for camera....
I didn't find vertexlit.shader source in Unity installation, so I googled i little and found...
Well, I found this helpers in *.cginc file, but I still cannot understand how can I implement it. I'm game-logic programmer, but had to work with...
For example, I have several objects with different materials. But materials use the same texture. How many instances of this texture will Unity...
[attach] Thats is a problem
Well, thank you, it's almost what I need. But still has some problems - lighting not looking as correct as suppose to be (sometimes it's looks...
I cannot use mesh with doubled polygons because it create problems with cloth simulation. Using 2 materials with "Cull Back" and "Cull Front"...
Guys. I,ve googled a lot and tested a lot. Please, help me to write "Cull Off" and using two one sided materials (one with "Cull Back" and...
I've found DS-shader and it works almost fine but have no self-shadows. Here is the code: Shader "DoubleSided" { Properties {...
Thanx, it seems to be good method but with cloth simulation it creates another bugs [attach]
Hi everyone! I used Strumpy Shader Editor to build some realy nice shaders and now I need to create double sided shader. I switched off CullMode,...
Oh, finally I got it! I had to put height map to alpha channel... it was so easy!!!
Already found and ask a question there. It's only I've got with it is http://www.pasteall.org/pic/show.php?id=20469
Yes, I know. But I need to get something like there - http://http.developer.nvidia.com/GPUGems3/gpugems3_ch18.html Overlapping is realy important...
Thanx! But is here any way to use this shader with regular (not only terrain) meshes? For example - walls?