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Just stumbled upon this strange behaviour. Here are two Images, both using the same sprite. The one above with black color, the one below with...
Hi. I have a slight problem with nUI sliders. It seems that by default if you move slider by key input it changes it's value by 1/10 of maxvalue....
Thanks. How about splitting planet surface into 4 (or more) textures? Is it possible?
Hi. I've the AS3 and it's amazing but there's one little problem. The clouds are not moving. I've looked into the script and it searches for...
And don't forget a good advertisement. QTE's are not welcomed mostly because they're in games that could clearly be better without them. If you...
True. My first prototype has so little in common with the current version of my game that it could even be sold as a different game now. If it...
How about playing with custom physics material? http://docs.unity3d.com/Manual/class-PhysicMaterial.html
You can try making the ball a child object of hook and then releasing it when you want but I don't know if it will inherit the velocity.
I once stumbled upon a flash game, where you had only one chance to play it. As soon as you died the game would constantly show a picture of a...
Well, it's an interesting topic, but I think you skipped third big factor, which is game price. The player won't expect the same from 60$ game as...
Do you want to know exactly when your character will land or just calculate the jump in real time. If just the second, the whole process should...
Hi again. First, if it's in frictionless environment I'd disable all drag. Makes it more believable and easier to calculate. What I did was...
Well, looking at your script you don't really need to calculate torque if you want constant deceleration. You just need to use...
As for the error, try to put GenerateUnderwaterMesh(); into FixedUpdate before the "if" statement or just add this in Start() or Awake():...
I'm working on the same thing for my AI right now, so I think I can help with some ideas. If you know how much torque is available and moment of...
Don't know if what you want is possible with sock unity particle system but you could just instantiate them as separate gameobjects and then...
I've not tested it since I don't have access to Unity ATM but it should be something like this Vector3 Direction =...
I'm not sure what you mean by the bottom of the planet (equator maybe?) but I think that the problem is here float upwardSpeed = rb.velocity.y;...
First find objects' lateral velocity then apply force in the opposite direction. Something like: float sidewaysdragmultiplier = 1; //how fast do...
I too would like to see this implemented.