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I am unable to load any of my assets. An exception is being thrown. How can I get more information in order to fix this? Also, does this have...
It's been really quiet from Unity on this. :( Any news on the feature? Or, any instructions on how to roll our own?
I upgraded from 2018.3.14f1 to 2019.3.11f1 and the issue is still there. I did not have this issue on 2018.3.14f1.
This is new to our conversation. The documentation should be updated to include this information. The lock-out is what I'll have to do. I am...
That is what I'll have to do. The issue is that if the user quits the app before the server responds, I have no way to complete the transaction....
I would love to do that! However, the sample project does not persist any Products. It simply sets a reference to the same object that is...
Yes, I saw your replies. Thanks so much! Yes, I can get the current information in ProcessPurchase. However, my issue is more subtle. At the...
Thanks! I saw that. After I read it, I realized what was happening. I verified my theory by stepping through my code and watching...
I can see all the data that I need, the problem is that IStoreController.ConfirmPendingPurchase requires an instance of...
Should I expect ProcessPurchase to be called after RestorePurchases is called while running in the editor? If so, it is not being called. If...
Thanks. The example app works as I expected. And, my code mirrors the implementation. And, therein lies the problem. The example app has one...
I upgraded and it acted the same. Curiously, when I try to purchase an item again, I receive all the events. Obviously this is not a workable...
Yes, that is what I have. I have a button that calls mAppleStoreExtensions.RestoreTransactions( this.OnTransactionsRestored ); As a note,...
Has there been other reports of this issue? I am seeing the issue on iOS. And, from my understanding, iOS requires this functionality. I am...
Is there a way to create an AudioClip strictly from a byte[] array? The byte[] array will be the actual file (mp3, wav, etc...), but it will have...
Is there any documentation on this? Or, an example project? If neither, can you please elaborate on how this could be accomplished?
Hello! I'm looking for a gesture that acts like the provided ScaleGestureRecognizer, but I want to clamp the output and need the delta between...
Thanks for the reply! I can make a camera "factory" and load up the gestures that I use for the different cameras that I need. So, I can make...
Hello! Was there any outcome of this question? I, too, am using multiple cameras in my scene (all of which need to interact with UI and 3D...
Great! Thanks for the repply! I was hoping that would be the case. That's a very interesting idea. My camera implementation is modular and...