A Unity ID allows you to buy and/or subscribe to Unity products and services, shop in the Asset Store and participate in the Unity community.
Separate names with a comma.
Hey guys, I'm identifying problems and nobody from unity is responding. Is this still supported? Do I need to file a bug instead? Hellooooo?
In the editor window, if the rotation handle lies on top of an effector, instead of rotating my selection it selects the effector. The transform...
I have since learned from looking at one of the built-in constraints that you can pass data (such as lossyScale) via the job binder's Update loop...
This really feels like a bug to me but for anyone with this problem of offsets not scaling at runtime a simpler way around it than writing your...
In the Multi Parent Constraint the offsets stored for "Maintain Position" do not respect runtime scaling (it would be extremely helpful if it did...
FYI I was seeing this issue on 2019.3.15f1 and updating to the latest LTS (2019.4.12f1) fixed it.
I was seeing this using Quest + Link, but only after unplugging my Rift. It doesn't detect the plugin when there's no device active in the Oculus...
Was having issues on Oculus Quest and this fixed it, thanks!
Ah okay, dang that's what I was afraid of. Thanks for the heads up.
Dang, deadline pressures are preventing me from going back and getting you this. It would take a fair amount of time to figure out the repro...
Hi, I have a script that checks which animation is playing and takes action accordingly. If I use Timeline to play animation clips on the...
When I posted that I was 2017.3, now I'm in 2018.1 and it works in both.
In 2018.2.0b2 the Editor is locking up when I try to view a Timeline I've created at runtime. The timeline window opens it fine, but then when I...
Rad thanks! I just checked it out and it works, delightful! One thing, you guys missed the scrubbing functionality that Keijiro had in his...
Found this here: https://docs.unity3d.com/2017.3/Documentation/ScriptReference/Timeline.TrackAsset-muted.html Pretty straight forward actually,...
Same here! On 2017.3.1f1!
I would like to state my frustrations as well with not hearing an audio track outside of play mode. Definitely expected functionality. Keijiro's...
I'm attempting to move Tracks from one Timeline to another. The goal is to merge lots of timelines into a single timeline. Any idea if this is...
Oh no when I use the GameObjectRecorder there are no pops, I only saw pops when I was manually creating rotation curves from the Transform...
Serves me right for using an experimental feature I guess. So I got my stored data to work, so well that I even just rewrote the transform stuff...