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I've tried that. I dont know TerraVols code well enough (to be fair, only just started looking at it when wanting to try this). For some reason...
Quick question for anyone who's thought about it in the past: How easy would it be to get 2 grass materials rendering? Has anyone done it? I've...
Amfu already told you. Use TerrainGenerator.cs, you'll have to code it yourself, though.
Hi! I've started playing around with setting up biomes as per the documentation. It seems for some reason that even though I ask to use a certain...
Thanks for the fast reply Tom! I'll give it a crack and let you all know how it turns out, thanks again :) Edit: This worked perfectly, thank...
Hi there! Just a quick question regarding TerraVol with RTP It seems the current settings for using RTP with TerraVol might have changed, and Im...
Hi! Is infinite terrain generation possible with this asset? I'm taken a look at others (e.g. TerraVol, Ruaumoko) and they seem to be able to...
This looks absolutely amazing. On my to-buy list when its released!
You could animate the arms yourself within unity, probably won't look as good, but it's the best you'll get. Assuming you mean the arm movement,...
Hi (again!) Azuline, Quick question about something I noticed. When a scene is started, I've come to realise the parent object "!!!FPS Player...
Hi sirs, I just noticed this when swinging [IMG] The knife displaces (if that's the word I'm looking for) and I'm not sure if that's supposed...
I say this constructively: Survival games are everywhere now (even I'm making one!), I'd play it if it had something I've never seen before in...
That's pretty neat! How does it go with building on sloped terrain?
Maybe this might be of some help http://answers.unity3d.com/questions/442581/how-to-draw-a-grid-over-parts-of-the-terrain.html
Great! Basically in need of X and T crossings, I saw the demos on YouTube, very much looking forward to it :) Thanks for letting me know
Hi raoul! Love this asset, but am waiting for version 3 before I go pro. Any new ETA on release date? Very much looking forward to it :)
Would turning off the mesh renderer work?
Hello again Azuline, I have another quick question for you :) I was using CharacterDamage.cs on Tree prefabs to allow the cutting down of them. I...
Hi Azuline! I'm loving this Asset (and just checked the recent demo, liking the idea of factions). Just a quick question that I thought you might...