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i cant believe the update is still not on the asset store,what are they playing at
just not sure how to do it, i have a bird character that has an animation,flying,blinking,dying,my question is,if i bake the animations in 3ds...
i just did a test with light probes wow they are great,i thought it might add draw calls but it doesnt,this is perfect
the question is how to light moving characters on mobile devices. are light probes efficient enough to use on mobile or not
i know i can bake lightmaps onto static meshes but what about moving characters in the game,how would i light my characters on mobile devices,thanks
Any chance you could make a bunch of mobile shaders like the toon shaders with alpha that work with your batching tools,I'd buy them,i think with...
this is just the original mobile shader that comes in the standard assets mobile prefab Shader "Mobile/Transparent/Vertex Color" { Properties {...
sorry my bad rtfq haha
great news on the update thanks very much,any chance you can add more shaders to the compatibility list.i need some for batching trees and plants...
i already did that and got the same results
ok i exported the pallet re uv'd it without overlapping any uvs at all,and i got the exact same outcome,so whats next [IMG] [IMG]
Ahh I bought the pallets of the asset store so didn't do the uvs,looks like I'll have to export the meshes and redo them myself,is it possible to...
lightmapping with batching [IMG] lightmapping without batching [IMG] it would be nice to get some reply,if communication is going to be an...
does anyone have his email,
no just normal 512x512 texture atlases,another thing to add is that the light map works fine when casting shadows on other things but it cant cast...
doesn't work i did my lightmapping before batching,i then batched my meshes,soon as it finished batching the shadows removed from the batched...
im just doing a little test now with one batched item if that doesnt work then i cant lightmap batched meshes,which makes the hole thing a waist...
i just bought this product its brilliant but,after batching i then bake a beast lightmap and it gets lots of odd artifacts all over the place,and...
thank you checking them out now
well i just bought the batching tools from the asset store.and its got my draw calls down to 4 from 13 so im happy now