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The build profiles are really cool. Will the player settings per profile be updated that you can override specific settings only and the rest it...
Thank you @brendanduncan_u3d for the quick answer, that indeed looks to be fixing it. When I create builds I will make sure to disable that for...
With the latest Unity Beta I get the following error. It only happens when I build and run a big scene. If I have the normal SampleScene with a...
Thank you @mcoted3d for the quick answer. So if the button is dynamic in height I should do this most likely through code? Or can I use a runtime...
I was trying to make a Button in UI Toolkit with USS but it looks like border-radius isn't working the same as it does in CSS. I have the...
Thank you for the answer. It makes sense, I feel I should maybe just not set bindings on the children of the ToggleElement and instead just set...
@martinpa_unity After a long time I looked more into the new localization system for UI Toolkit in Unity 6. I really like the way of binding...
Thank you so much for the help again. I didn't know I needed to use the new attributes but figured it out. It looks a lot cleaner as well.
@martinpa_unity I tried the new 2023.2.0f1 tech release. But I am missing the Runtime binding options in the UIBuilder. Is this a bug? [ATTACH]
@martinpa_unity Thank you for the update. No problem. I feel that the existing UI Toolkit example needs to be updated with runtime binding. So we...
Added that isRegistered bool you mentioned and that works ok. My idea is more that they are generic converts I can use in all sorts of elements....
@martinpa_unity Is it possible that there is a bug with using Converters in Attribute bindings through the UIBuilder? For PickingMode I made a...
I think the implementation works great when you use the UI Builder. Did try to write the least lines of C# I could. And for me the ListView which...
@martinpa_unity Thank you that made it work :D really cool. Still would love to see some example projects that maybe show like more complex...
@martinpa_unity For me the basic example in the first message isn't working in latest Unity 2023.2.0b4. I have created a GameObject in the scene...
It didn't work for 2022.2 some features broke after you replaced the emscripten. For example UI input didn't work anymore. I didn't try it for...
I don't think there is a public issue number yet. I would assume it has something to do with the holidays and the Unity team being off. (Hence no...
Good to know this, which makes sense that Unity is not fixing this quickly.
I didn't hear anything back from my bug report yet. So the issue linked above isn't the issue that we are experiencing. That one is about wasm-ld...
Created a bug report Wednesday. Didn't hear anything back yet. :( Will post update here when I hear something.