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I managed to get the shader mode version working properly now and running fast like it should have been, so I have now changed over to that for my...
On a mobile device it is more than fine, in fact you really don't want to be presenting too many options on Mobile. In any case, you can include...
A fairly easy solution to this is simply set up additional quality levels and attach different universalRP settings files with the settings the...
I have this working with the snapshot mode which is nice. However when I tried out the shader mode it runs badly, very badly in fact. This is...
hmmm. Just looked... Still an isometric game just now rendered from models rather than tile sets. To me, not really a 3D game. Regardless, my...
Or perhaps better still, colliders active around each player instead of all colliders which may help with efficiency.
I had to look it up but Brawl Stars (was unfamiliar with the title) looks to be a simple isometric game, not a 3D game. I do agree that the price...
It seems that Quantum is only for 2D games which rules it out for most people.
@tatoforever I did a build after that change and it is visually working now which is good but it did kill the FPS.. Went from 30 fps down to 16...
Ah.... Yes. That made a difference. Thanks..
@tatoforever I just installed the latest version here and it does not seem to work in the editor as can be seen in the image. This is 2018.3.0.f2...
2018.3.0.f2.... I had Microsplat working fine with VS standard but to test I updated to VS Pro. Since the change, Microsplat has an error and the...
Yep that was it. I then started running in to other messages which I did not save unfortunately but I vaguely recall something that made em think...
Any idea what would cause this? I had just changed target to Android....
Thanks for the heads up on this one. That was poor form from Unity. I wonder whether this needs to have a new bug report submitted given that they...
I think Unity 2018.3 betas are still broken for CopyTexture anyway. At least it seemed to be still broken in the latest b12 when I did a quick...
I don't know about @Harekelas but this has been a problem in my builds for a very long time and I have not been able to resolve it despite your...
@LennartJohansen I asked this on discord but no answer there so duplicating here. Does VS Pro allow you to update a scene that currently uses the...
Normally inside VS Settings/Navmesh/Bake all colliders to scene. This will give you all Collision capsules for navigation. Then bake the Navmesh....
Works well here. Thanks for the quick turn around on this.