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unfortunately this is also an issue for me and re-doing the fields from scratch and/or punching in a company didn't do the trick. I'm trying to...
Yeah sorry about that, I posted here before I went through the process of signing up for the ticket system and compiling the reports. I'll try to...
Hi, first of all, I love the results achieved with CTS. However, I have an issue with performance where any non-Unity shader selected in my...
Just putting in my vote for HDRP support! Love the asset, keep up the great work.
I can see from that doc in one of the first gifs that you're editing a damage method for an integration to work around line 3000. Organized code...
I've been looking for AI assets again, and was wondering if anything has been or is going to be done about an issue I noticed in other BHS assets....
Ah, so it was my experience with Vector3.Dot() throwing me off. I'd only ever used it with normalized vectors and didn't understand the math...
I've been checking the website pretty religiously hoping to see the "2018.1 now available!" headline, but kept seeing the "2018.1 coming in April"...
Thanks for the response, you're right, I hadn't realized shadows were on on those particles and I wasn't aware of that bug either. I'll be fine...
Hey there @Llockham-Industries , I picked this package up yesterday, and it has made adding dynamic decal FX quite simple and enjoyable. The...
Hey Frank, an update on the font switch issue, originally I was directly setting the .ttf/otf font files in the I2 prefab. Once I realized that...
Thanks for the fast response! That is indeed where the GC issue is stemming from, and could be related to the way fonts are being loaded. I'm...
Hey Frank, thanks for your hard work on this plugin, it is a massive time saver and great tool. I seem to be hitting a strange hiccup with using...
Hey vis, just wanted to respond in turn, hopefully you don't think I was being overly critical. My review was not meant to warn people away, or...
It can certainly be updated to include that functionality, I'll look into it soon!
I'm happy to announce that Playing With Matches has released our first asset store package, a toolset designed to get fun physics effects quickly...
I've added a set of scripts to my github that's freely available for usage/modification. This enables you to play two separate tracks, an intro...
Hey folks, I had a hobby project a while ago that I recently updated to Unity 5. The code is a bit of a mess, but it's a good starting point for...
Thanks for the fast response, I've been looking forward to v3!
Hey Raoul, I sent you a message via the site as well, but just in case you're like myself and don't check e-mail often I thought I'd drop a...