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In older versions of the editor (I'm on 2022.1.1f1 now), even if my cursor was set to invisible while in the Game window, it would appear again if...
Thank you, but these were the first things I checked and are unfortunately not the problems. I even went into the source and removed the blending...
Hello, ty for the asset :) I've been having a hard time coloring tiles correctly. In the image below, Exhibit A shows the color I have selected...
I was hoping the new input system would mark an end to polling in Update() but using events I'm only able to trigger an action a few times...
Super important topic here. I use a lot of editor windows on separate monitors. When I open a project all of these windows (not the main window)...
Align by geometry unfortunately had no effect for me. I ended up duplicating my font so that I have a version specifically set for inputs. It's a...
Thanks for the support, I really appreciate it :) I don't seem to have that result by default. The issue is immediately present when I simply...
I've been using this asset for years and I love it. There seems to be no easy way to use bitmap fonts with TMPro so it's still very relevant. I've...
Thanks for the reply :) Thanks! I totally missed that in the docs. I was in deep profile for that image, and I updated from 1.6.0 to 1.6.2, but...
Erasing one carpet brush tile in a 100x100 map using the following code causes a huge lag spike. Am I using it incorrectly? [ATTACH] [ATTACH]...
How does Forge handle synchronizing the hierarchy? If an client's object changes parents during runtime, what's the process of letting the server...
Haha I coincidentally just remembered that tile colliders were a thing and edited my post, I've only ever used the physics colliders. Thank you...
Thanks as always for the quick reply :) though I'm not sure I fully understand it or made myself clear :( I'd like to implement a fog layer of...
The lighting system is awesome! I would love to use it as a fog of war mechanic to obscure sprites on the other side of tile colliders but I'm not...
Version 3.0 looks incredible Eric5h5, especially allowing custom properties for tiles. Opens up a ton of potential :D I'd like to point out one...
I recently updated to 5.4.1f1 and have been met with a rather debilitating bug. If a world space canvas is destroyed during play, the editor will...
Doh, an easy fix. Thank you QFSW and thank you for the awesome asset :)
I too would very much like some information on the timing of sceneLoaded and how to properly replace OnLevelWasLoaded. Generally speaking, how...
Upgrading to Unity 5.4.1f1 presents this error: get_activeBuildTarget is not allowed to be called from a ScriptableObject constructor (or...
EDIT: It seems fixed now. I had previously called NewLevel, then AddLayer, then LoadLevel. The AddLayer step appears to be causing a problem when...