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I'm getting "Assets\Plugins\CW\PaintInEditor\Required\Scripts\P3dSceneTool.cs(72,4): error CS0103: The name 'ToolManager' does not exist in the...
Is there a way to increase the resolution for local volumetric fog and maybe get rid of the scattering effect that comes by default? Also it's a...
I'm also curious on how to implement soft/dithered shadows for the particles like smoke to use. By default all shadows look opaque with no fading...
Just wanted to say thanks for implementing for this long awaited feature. No more awkwardly dragging smoke trails!
I made them with after effects. In the noise settings you can select something like spline dynamic and increase the evolution over time to make this.
I mean just baking the probes without generating lightmap UVs for all the static meshes and baking the traditional lightmaps on the meshes first....
Is it possible to bake probe volumes without lightbaking the scene at all?
This looks like a very good solution but I couldn't find it on the assetstore. Is it possible to buy it from there to automatically update it?...
I've been using Amplify Shader editor for the effects made with the standard particle system and we recently switched to Shadergraph. And now all...
[ATTACH] Is there a way to adjust the slope settings for the triplanar node? It takes the normal angles automatically although I'd like the "top"...
Hey. The HDRP shaders seem to be causing a bug when used with "scene color node" where even though the shader is alpha blended with zwriting off,...
Hello. I'm using the particle system (not the vfx effects graph) to spawn some subparticles with a specific rotation. When I rotate them with the...
Thanks, I didn't know about bitshifting. But since this is going to be used as something that stores volumetric data, I'd rather give the shader...
I guess I'll go with whichever uses less VRAM, thanks.
Hello. I'm using some textures that only have black and white pixels and I want to optimize the format the best as I can, is there a way to use a...
It needs to be realtime in the game to create a body damage effect.
Hello. Normally when a model is imported with blendshapes, there's just 1 slider that morphs one mesh shape into another, is there a way to only...
I did something like this in much older unity versions like 2017 that uses the basic 3d template. Both the clouds and the fake circular light is...
Hey, thanks for the reply. What I meant is that I would need access to those depthmaps created by the directional lights as well as their...
Hello. Is there a way to access the depth map that directional lights create for the shadows and transform them to the scene depth accordingly?...