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Glad to help! I've since turned the buffer discards on again on Vulkan, but then disabled all MSAA and also disabled the "use recommended MSAA" on...
I just had a similar issue after an update, and what seemed to help was to disable optimized discards and enable depth submission in the Oculus...
Just adding to this, since it was helpful in getting towards the right solution. I'm building a VR portal with passthrough system, and was having...
SpriteSharp looks like a great package. I'm attempting to integrate it now. Will post results here once I've done this. EDIT: So far the...
I've looked into rendering the edges separately, but I'm not sure how to accomplish this without splitting the meshes up (which probably means...
Yeh, I don't use any post effects on mobile. I'm not sure the z-buffer would work since it's essentially all Blend SrcAlpha OneMinusSrcAlpha (and...
I've been working on an idea for 2D games that suffer from large amounts of overdraw, and I have a working "solution" but I'm wondering if it's a...
Are any of you also using UnityVS? I have the hang in an empty project with 1 scene, 1 empty monobehaviour, and UnityVS. Combinations of opening...
I am not doing any Thread stuff. Just Coroutines. I've been trying to figure out if perhaps Coroutines could cause things like this, but I haven't...
Never got resolved or picked up from what I can find. You could try and poke around a bit and report a new case, perhaps add more information (I...
Having a similar problem with hangs when recompiling mostly (latest Unity 5, been having this problem since early 4.x). Always happens on...
Here's the best workaround I could come up with: I started looking for the place where what I need to happen (updating references) happens...
I posted about this in a related post yesterday, but I think the more general question deserves a topic in this forum (Unity UI as a subforum...
I'd like to bump this to see if anybody has found a solution to actually do this without putting it all in the resources folder, thus restricting...
We're having the same issue with a 13 inch Macbook Pro from 2012, running Yosemite 10.10. I'd wondered about the 32/64 bit issue, but since we...
I was looking into ways to prevent having to load scenes using string/int, because if you rename the scene the string is incorrect, or if the...
Has anybody found a way to force dirty a variable like this yet? I'd really like to be able to change the default starting value on a prefab...
Had little time to work on this, but I managed to get something working that I can show in concept. I've recorded a very basic setup of two scenes...
The following message can also be found in the log: Filed as bug report: case 623152
I've recently started encountering an issue on the OSX Editor, using Mavericks. I've confirmed it also happens when using only a single monitor....