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this problem is go away after a have delete Standart Assets Folder from my project
Hi people! I've reinstall Windows 7 on my laptop and faced with next problem. When I double click over some message in console , both Debug.Log or...
http://forum.unity3d.com/viewtopic.php?p=247286#247286
if("Mouse in screen") Application.Call("disableWheel") else Application.Call("enableWheel") //Add this javscript to the web page...
Wow! Thanks for examples =)..Now I'am working around exposition, and maybe later I will share my code for SkyFromGround shader.
Here =)... http://http.developer.nvidia.com/CgTutorial/cg_tutorial_chapter01.html
This is just a Vertex Shader ( simply fragment), work on Shader Model 2.0...
Yes of course!
http://www.3dservice.ru/DefaultScene/SkyScene.html Hi Everybody ! On link above my experience in Atmospheric Scattering by Sean O'Neil, from...
No, resend please you message on plesiosavr @ mail.ru =)
Ok, I just add ColorOfOccusion parameter in SSAO script SSAOShader..try it..=)
Can you share you test scene? I show you what you need to do with tou shaders=)
Color effect adjust by "Att Scale","Slider" and "Start" public parameters in SSAO script... I don't scale AO texture down, I scale blured...
Thanks, cblarsen =) I debug this part of the code and put the new version of SSAO...
Need to add Render tag "Opaque" in leaves shader...
Just set "deactive" guiSSAO.c# script in hierarhy view on Mine Camera object =)
Local artefact on local machine...try shared unitypackage =)
I share my SSAO implementation with community...Try it...
No ideas! I just will try reload scene without any hard "shade calculations" and and retain only clear SSAO....
-Artifact on border of the screen. Yes, I know that! Reason it, is random depth texture lookup on border of the (Depth)RenderTarget. Random...