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The problem is in the editor; try the following to make this work with a ScriptableObject: [CustomEditor(typeof(ExampleObject))] public...
Right that would make sense if true - however that does mean the documentation is very misleading and really should be fixed: Description ......
I'm not sure if this is a bug or intended behaviour, so thought I'd post this here to get some feedback. I am working on a project implementing...
Hi all, I'm not sure if a similar solution has been posted before, but I couldn't find anything of the sort anywhere, so I thought I would share...
I'm having the exact same issue - my game runs fine in the editor, both on DX9 and DX11 machines. But when building, the game crashes with the...
I am behind a proxy as well, and was having the same issue - Unity wouldn't connect (and in offline mode the Asset Store wasn't available). I was...