A Unity ID allows you to buy and/or subscribe to Unity products and services, shop in the Asset Store and participate in the Unity community.
Separate names with a comma.
I spent hours trying to figure out how to get the Screen Space reflection and Transparents boxes from being grayed out. This helped me a lot. I...
Beautifully rendered, well done!
Thank you. Jaimi! I was afraid to delete anything because I have some Will B packages I didn't want to have to retool again. Any suggestions on a...
Hello, I am getting the following error: The type or namespace name 'UMAGeneratorGLib' could not be found (are you missing a using directive or...
I had not done that yet in this run. I had built everything manually and am now going back and rebuilding it programmatically. I am probably...
I am not sure. I will look at it again today. They just did a new UMA release that I upgraded to. It might have changed things up a bit, from...
I asked Dennis Pahunov about this recently. Here is what he shared: If you are talking about MM1 then it has a build-in floating point solution...
Yes, isKinematic was one of the first things I looked at as well. What I use to fix my situation (which was most likely from UMA) was to toggle...
Derp, I think I was talking to both of you together about something in the past, got my wires crossed, hehe.
I was thinking about that. I have the power tools asset you created, maybe I'll spin out a regular model from that. For now the toggle works...
[Cross Posted From MC Forum] Hello, I am experiencing odd behavior with MC (2.810), Unity (2019.4.16f1) and UMA (2.10.1). When I start my scene...
[Cross Posted In The Actor Controller Forum] Hello, I am experiencing odd behavior with MC (2.810), Unity (2019.4.16f1) and UMA (2.10.1). When I...
It's haunting me as well. I am having 4 occurrences with no indication of where it's coming from. Anyone figure this out yet? I think it's...
Does this mean with .Net 4.x selected we're going to get this warning? I am only interested in developing for the Windows Desktop environment....
Hello, I have been looking for an example on how to use the forest object generator (in MM1). In particular, I'd like to know how to use the...
Dead and leaves errors hanging around when it's removed, yuck. Seemed like it would be good, looks can be deceiving...
You (and the other shader developers) have my support! I am thinking I'll send them an email about it too. If I can figure out who the best...
First thing I would suggest (because it happened to me) is to make sure gizmos are turned on. It won't work without that on.
That's a good approach. I was thinking about pinning all of the edges then use something like Terrain Stitcher to stitch the open edges to each...
Hello, I saw a post asking about this earlier, but no response. Is there a way to do a wrap around approach to building terrain? What I mean is...