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That's perfect thankyou - need to decide if I can live with the pain of upgrading! Cheers
Hi, loving GPUI I have a problem with custom lighting though - point lights don't seem to effect GPUI instanced items when they are using a toon...
This can sometimes be caused by incorrect temporal anti aliasing settings - if you turn off post processing does the problem go away?
Hi Amplify, long term user of your tool, it's great. I stumped on one thing - is map based / dynamic tessellation possible with amplify? [IMG]...
Hi, very interested in this, how can I get a version compatible with 2017.3?
same fix for me? see previous post
Hi, getting an error when building to windows on U 2017.3 Shader error in 'Hidden/FogOfWar': undeclared identifier '_CameraWS' at line 161 (on...
Oooooo, what does 1.15 include?
cheers - that was playing havoc with other image effects previously but I've managed to fix it. I'm thinking about opportunity for efficiency...
Great, that's good news. Essentially, id like to use this for line of sight only. So everything starts with partial fog and no full fog at all,...
Id like to achieve exactly the effect in your demo, but in deferred rather than forward. the demo only seems to work in forward. My game uses...
Will do! Can you get it to work with deferred rendering?
OK, def works in older unity versions. Any chance of getting it to work with deferred?
hi, is there a good way to use this for line of sight only? IE, no full fog, only partial. That way I could have a small map following the...
looks excellent - does it require unity 2018? I'd like this but cannot upgrade from 2017.2.0f3
Cheers, I'll give that a try and agree it's definitely related to unity itself. just doesn't happen with any other assets in my case. I'll report...
Hi, I'm getting this error a lot and it has the tendency to crash unity when occurring; Assertion failed: Assertion failed on expression:...
Thanks for this, very much appreciated!
Hi, Love this asset but I'm experiencing problems after upgrading to 1.3 I'm now spammed with debug logs that cut my frame rate in half, any way...
Just a quick note to confirm these all work fine in 5.4 - excellent work A couple of minor requests; It would be good to have a clean prefab and...