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just do something like text.text = Dialog.GetDialogMessage(GameData.Profile); Profile string playerName; int age etc Dialog...
No thats impossible, no algorithm does that. When plotted for time vs Randomness no algorithm can compute a good enough shuffle in 1 go. It has to...
For a good shuffled deck, shuffle at least 7 times.
Hello, So in Unity 5.6.0f3 on Mac OS X when multiple joysticks are connected and a single one is disconnected, Input.JoystickNames() returns a...
Ok figured it out, you have to Stop the video first apply your track changes then Play again. Somethings to keep in mind, Stoping will reset the...
Hello, I am currently using the new VideoPlayer component. The .m4v video that I am working with has multiple audio-tracks, en, spa, fre etc....
I agree with @lordofduct. The context pattern is good in only certain cases where global data is sometimes needed for state changes. Personally...
Why not use a Context paradigm and have the Context contain all information of everyone on the board and their states? This would make it easier...
The problem here is UnityGamePad is just a blueprint that defines input IDs, DeadZones etc. It will be used by UnityDevice which expects certain...
Yeah, I was actually surprised it worked for me on* Windows/Android at all. I'm glad it didn't work on OS X as I redesigned my input system.
In unity when i expose UnityDevice I see UnityGamePad for the member gamePad stuff such as the string and float values.
I redesigned my pattern. Its much cleaner and works without being all 'hacky'. The 'new' keyword was just convenient as it got it to work but I...
While true, it worked in Windows and Android which is why I don't understand why it didn't work in OS X*. Also by using the Generic T method it...
Have fun https://en.wikipedia.org/wiki/Trajectory_of_a_projectile#Angle_.CE.B8_required_to_hit_coordinate_.28x.2Cy.29
Hello, I am working on my own in-house Input system and so far so good. I had some logic that was the same for different APIs that I pulled out...
Not sure if you ever solved this but change use ForceMode.Impulse. When adding a force via Rigidbody it defaults to ForceMode.Force which requires...
I think the best way to go about this is to learn C# at a decent enough level. If you already have programming experience then learning C# should...
What version of VS are you using? I am using 2013 community version with 5.5 or 5.4 and I dont get these issue .
Are you typing inside a function?
When initializing members they must be constant values. Camera.main does not guarantee a constant value therefore you cannot call it there. Use...