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Hi everyone. On the recent update, I improved the vehicle system, allowing to keep the vehicle intact if destroyed (health reaches 0) and avoid...
Hi everyone. I checked the generic models to ride and added a couple of checks to make sure they can be ridden on 2.5d, like any other vehicle:...
Hi everyone. I improved the grab objects when using generic model on the characters, allowing now to grab and carry objects physically, like in...
Hi everyone. I improved the option to draw or not the first available weapon on start, to make it better and simpler to find and use. There is...
Good news, everyone. I am happy to announce that Game Kit Controller is 50% OFF during the Spring Sale on the asset store! [ATTACH] Regards.
Hi everyone. I added a general option on fire weapons (just like the one available on melee weapons) to have the option to keep the weapon meshes...
Hi everyone. I have improved the general drive/rider system to use external vehicle controllers, allowing to set more seats for passengers,...
Hi everyone. Here a better example of the rail system on vehicles, they can be used now on both directions, instead of one, along a better...
Yes, a train vehicle example is planned, to be controlled automatically or manually by the player, with controls for speed, and direction. Yes,...
Hi everyone. I am improving a couple of elements of the rail system for vehicles, as it was expanded a couple of updates ago, as a general...
I see, yes, that is what I tried to said on my previous post, a simple way to check is copy the component of one camera example of that asset and...
I think it would be a matter of adjusting the settings on one of the camera examples that asset has with the main camera on GKC, to make sure the...
Hi everyone. I made a fix on the auto grab trigger, as it seems the player could get stuck on it. I also added a check to allow jump in the...
Hi everyone. Here a fix for the generic mode, to change the camera view properly and keep the proper meshes active depending of the state of the...
Hi everyone. I was thinking of the spiderman animated movie and wanted to record a clip with the reduced animation frames using the swing on the...
Hi everyone. Here an interesting clip from the recent new update inspired on rogue like elements, with some "terror" touch: [MEDIA] Regards.
Hi everyone. Here an example of how the FBA (full body awareness) looks in front of a mirror: [MEDIA] Also, here the Changelog of the update...
Cool, as soon as I test the integration, I will make a simple PDF just like the other integration and paste it here, so people can use both assets...
Hi everyone. Another element of the recent update, I added an option on the camera system to allow to toggle between the 3 types (locked, third...
Hi everyone. Here a couple of improvements on the AI attack behavior from the recent update 3.75, with better options to walk around when...