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A wonky technique a couple of clients requested was to have the final render - rendered out 1/2 the size of the final in game sprite size, and...
Agree with those above - and i have also done this process several times in the past. For me being a 3D animator - this process just increased my...
dgoyette is 100% correct. The gameplay and mechanics have to be in place, they have to be the priority. The characters can be different colored...
I won't comment on any of your concepts, though I expect you will find it difficult to bring a team of 'worker' developers together to create your...
Hey Guys, I'm not around here much - as a developer, but I still get emails in the topics that are dear to me. Metroidvanias are my top most...
Thanks guys - that helped alot. :)
I've not been around for a good while, but I still get emails in the subs I'm subscribed to. Personally - I think the best approach is to use...
Hey Yall. Haven't been stalking around here in a while. All of the sudden I keep getting job offers/postings from the forums. And for the life...
I don't hang around here much - but your message came to my email - so I thought I'd reply since this is one of my favorite genres. The...
User preference is for things like - do you want an overall vintage treatment, or straight HD look. Blood or no blood. For something as integral...
Joe - if this is the ONLY art you are considering - the game would have to be some type of small experience - similar to a small point & click...
The visuals could be enhanced - if you want - by adding in some blinking lights, thrust effects and other particle effects. From the video the...
No - sorry for not being more clear. In Max every object has an animator controller per the type of animated property, ie position, rotation,...
What type of animation controller are applied to the CAT bones vs. default bones and base objects? This might have something to do with it. Can...
Simply attaching a organic piece of clothing, which will bend with the skin like a shirt or pants will not. To make this work you will need to...
Sounds like the new prefabs you are creating new animations for are still connected to the original prefabs - so the changes you make are...
One way to accomplish this is to create an additive layer excluding all bones except the hip/root bone. Create 1-3 simple root bone animations and...
look into timeline in the Unity documentation. https://docs.unity3d.com/Manual/TimelineSection.html
What are the results when you re-import the fbx back into Maya? The same export as you are importing into Unity?
A couple more images would help, but from the looks of it, the model is low poly and possibly the skinning weights per vertex are lower than what...