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About Animancer, careful, animancer internally create states for each new animation you play (or depending on the blend type it creates the state...
@UnityChinny, I'm going to comment only on Motion Matching, cause you've covered the rest pretty much and its the feature that I need for my...
Perhaps i wasn't clear in my previous comment. What I was trying to say is that before replacing the old system (which works, in a limited way but...
The company im working for treats Blueprints the same way as text code, because it's versatility and extendability.
Yeah but sometimes old works better than new proposed solutions, if you remove the ones that works and try to force one that has yet to be proven,...
Even for reporting bugs, it's easier to point out where crashes or bugs are coming from, than just blind guessing what produces the bug. In UE, we...
This smells like the animation system is on halt "till we find a new animation engineer". Yeah, at this point, just pickup DreamingLations system...
In general, I would like to have features that solves problems that game engines are supposed to solve. If I'm creating a game, I don't want to...
I've been working at my dayjob with UE sources for a couple of months now. We are writing custom render passes and shading models. Unfortunately...
For mobile you are probably not missing much tbh, the filtering technique is very similar PCF. You might want to keep it if it works the way you...
If you are manually sampling shadows yourself yeah, you can capture light shadowmaps at any moment, disable shadows for that light and keep...
Your friend asked on discord, and its working.
Small patch just got submited, v2.4.2.3 Features and Changes: - Fixed an issue when FrustumShadows is being used with multiple stacked cameras
Ok, that was an old library that is not used anymore, I left it cause some people might still use it. Now if you run the NGSS Install Tool, you...
Does the bleeding happens with NGSS only or Amplify Occlusion only? Or when both are enabled simultaneously? What are the NGSS libraries installed...
This change also broke an optimization i had with my game. I guess I won't upgrade it to 2022. Will keep using 2019-2021.
@churi24 Looking creepy and beautiful! Frame time is really good for such video card! When are you launching? PS: Get to our discord channel and...
There's a bunch of high end PS5/XboxX Unreal titles working just fine on Nintendo Switch. Will they look the same on all platforms? Of course not,...
I think ECS is a good idea but only for engine sub-systems, not as the primary scripting system. However some users still want the power and...
@sacb0y, That freedom of choice leads to unscalable projects, because you are not forcing developers to follow any kind of rules. Same goes with...