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My advice would be: - Don't try to fight against Unity's component system - Think of components as much as possible like a physical device with...
Sure, it's good if you have the enjoyment and motivation to do so, but @U53r1985 seems to be losing a little of that. I think there's a lot of...
First of all I don't consider probuilder to be a fundamental for unity, it is a useful tool for some people. Secondly in these cases there is...
In the beginning, identify something as simple as possible that is a step in the direction toward your goal, and reduce your learning to the...
Hi, in a new URP project I've imported a bunch of assets with materials that use the built-in Particles/Standard Unlit, and then used Unity's...
New tutorial showcasing the Resources System with three use cases: Fuel consumption Weapon ammo Heat production (destroying the vehicle if it...
Answered long ago in the Discord, but for everyone's information the kit doesn't currently have a ship building system implemented.
Hm didn't know that. Btw I've set it so you can download the tutorial videos from vimeo so they run better.
Any specific reason why you prefer youtube? I use Vimeo because they allow you to edit videos, which is very necessary for updating tutorial videos.
Hey everyone, I've just added ragdoll death mechanics, take a look! [MEDIA]
Hey, looks like I missed this. Is it still an issue?
What would make me most happy is to see a different long-term approach to development of the engine, where there is a lot less fragmentation of...
So much whimsical advice being given here. This is what you should do: 1. Choose an engine with good learning resources. 2. Stick to that engine...
See this post, the fix will be on the store shortly.
Hi, the documentation for entering/exiting is here. You'd have to keep a list of all the AI Game Agents available for the ship and choose between...
Sorry I'm not familiar with it, but it looks like a well-maintained product so I'm sure there's documentation somewhere.
Can you make a video? Hard to pick up exactly what you're seeing.
Hi! Thanks for reporting. Simply wrap the Reset function in a conditional compilation, I have highlighted the two lines of code to add. This fix...
Hi, sorry but multiplayer is not a feature of the kit. It would require custom coding to add it.