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I'm probably missing something, but I can't seem to be able to just control 'Speed over time'. I'm looking for a curve for just speed. I know...
Hello, I have just purchased this UI Tool and it is very impressive. I have been going through some of the basic documentation, but I have not...
I'm wondering if anyone knows of any good ways to produce a magnification / fisheye effect just on a texture. I'm trying to get a 'forced...
I am also interested in these figures, I accept there has to be some variation, but 2-3 times seems very large. I'm wondering how to accurately...
For any other shader novices interested in a shader for this purpose, I have hacked the default skybox shader to just use a single texture ( as...
Hello, I have a couple of questions: 1) Does the Nav mesh generation Pathfinding cover proper vertical environments, ie: both a bridge the...
Thanks for the clarification, it didn't occur to me that batching would effect the shader functionality.
I see, thanks. So it's model by default - unless there is batching, where it actually becomes 'Batched model space' which is world space? (...
I am experiencing inconsistent behavior when using vertex positions of duplicated objects with the same shader. Here is a simple example shader...
Sounds reasonable, I'm probably just reluctant to cram all the Shader semantics into my brain - but its probably worthwhile in the end.
Ok, thanks. Looks interesting... I notice the documentation has this line : 'This is pretty complex, so a full shader example is in order.' !...
Hello, sorry if I've missed this somewhere, but I'm trying to find a 'Swaying Grass / Tree' shader that uses lighting ( and not using the terrain...
I was wondering if there was any performance impact when using the shaders with 3 or 4 textures as opposed to 2 ( or 1 ) ? Thanks.
Thanks, looks great. Another question - can I buy an Indie license and then 'upgrade' if things work out that way ( maybe pay for another Indie...
Hello, can you please tell me if your blend shaders work fully with lighting ( point / spot / directional ) shadows ? Thanks.
Just for anyone else who happens across this thread in need of blending texture edges - here is another thread I found with the a good...
Thanks for your reply - I was thinking the textures would just be tiled. I see - I'm hoping that means what I'm interested in, is actually...
I'm trying to 'soften' the edges of an object with two textures ( rock grass ). I've come across a few posts about using Vertex Alpha with the...
Sorry to re-necro this thread, but I'm trying to get Vertex painting to work using the above shaders. I've posted a question on Unity Answers...