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No it never crashed in editor.
I will fix the errors and build with the latest version and report back then. Thanks for the tips!
Hey everyone, my game is crashing when I instantiate my player. This happens regularly but not always. I tried searching for a soltuon for a while...
Hey everyone, I just wanted to share the game we have been working one for some time now. All maps are generated procedurally, with dynamic...
Hey everyone, we just recently went live on Steam Greenlight and Kickstarter with our first game Alpha Decay. Alpha Decay is a teambased...
Hi Tom, I kind of have a unique problem with RTP and Dynamic Batching. I'm using Dynamic Batching for my Speedtree Billboards. But the problem is...
This issue is still present in 5.4b14 btw.
I hope the next beta will have that option available.
Thanks for the replies. My scene mostly contains of a terrain combined with a cave system that consists of individual gameobjects. Do you think...
I generate all my levels entirely procedurally. Can I use SECTR VIS in that case or does it need manual adjustments for it to work?
Hi, I want to cut a hole in the Terrain using this Depthmask shader: http://wiki.unity3d.com/index.php/DepthMask The problem is that when I try to...
Thanks for the help, that did the trick :)
Hey, I have a problem using the Refraction shader together with fog. It seems like no shader that uses transparency is affected by fog. Is there...
Hey Tom, it seems like the reduction by slope modifier doesn't work for me. Even on the steepest slopes like 80 degrees or more there is still...
Hey, I tried assigning height textures per script like this: FindObjectOfType<ReliefTerrain>().globalSettingsHolder.Heights[0] =...
Volumetric clouds would be an amazing feature for sure.
when can we expect unistorm 1.8.4?
Hey Tom, I am a big fan of the Relief Terrain Pack and I was wondering if you could tell me: 1. What are the features that influence the...
I just bought the 3rd pack and it seems like the slime shaders are missing, because the slime ball is pink. Any way to change that?