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The update is great, really looking forward to playing with it! One suggestion for something I noticed: you've hardcoded the expected paths (...
Great, thank you for the quick reply! The update is really good
I'm having an issue with v1.3. I'm using the mecanim animation system. My AI has 3 attack animations, all setup in the animator controller Around...
I haven't used emerald AI in a while but this should be pretty easy to accomplish by changing the scare range (or whatever it's called) of the AI...
Looks good! Does it only work with flat terrains for now?
Congrats on the release Adam, I'll definitely pick this up this week!
You can use two cameras, one of which only renders the particles (using layers)
Hey Rhod Super interest in buying iTS, particularly for the pedestrian functionality. A couple of questions: Does the system automatically...
So I've spent most of today messing around with this and I'm still having major performance issues. I've setup a new project with infinigrass...
Thanks Nasos I'll have a look today to see if I can get around the issue
Yes, if I don't use the ungrow in editor it shows normally in play mode
In play mode the grass batch is moved to 0,0,0 and is just an empty gameobject
Thanks for the quick reply. Is the ungrow in editor is supposed to hide the grass in the editor but make it visible during play mode? If so, it...
Hi I just bought this but I'm having major performance problems in the editor Even when I paint a small amount of grass the editor becomes laggy....
This look amazing! When buildings/roads etc are placed on the terrain, does the system remove obstacles like untys terrain trees and grass from...
Any ETA on the release? My wallet is ready As a sidenote, I feel like you could charge way more than $10 for this. Based on what I've seen, I...
This looks fantastic, can't wait to try it out! If you need someone to test it on mac let me know
number two!
The issue is still there with doublePrecisionProjection set to false. It works fine when the overlays on the towers are disabled (sorry I didn't...
@scrawk There is still a strange distorting issue even with the overlay are disabled. As the camera moves the water surface distorts, it's a bit...