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I managed to solve that problem using two cameras. In case someone else has this problem: Create a depth RenderTexture and set it as...
Still no luck. The only solution that worked is using a second camera that renders the whole scene into a separate depth texture. Performance...
Is there some solution to this problem? I would also like to use a shader-written depth buffer as a RenderTexture. The solution of @David-Lycan...
I found someone trying to do the exact same thing I am searching for:...
I'm trying to do actually the exact same thing. Instead my ImageEffect is ScreenSpaceAmbientObscurance. If I use forward rendering, the second...
That would be very disappointing... In fact I would only need the depth buffer created from a forward rendering (transparent) inside my...
I'm also trying to get some information about this buggy CommandBuffer blit() from your examples. My case seems to be a bit easier but I'm also...
Well, I couldn't reproduce your error. Could you please try to be more precise? For example: What images are you using? What OS? Does some kind...
Well, after a long time adding smaller features... Big update: NormalMaps from pictures Just take four pictures of your surface (with different...
Huge performance update! Now switched to GPU with shaders for normal maps (all other maps will be updated too) ~90% faster calculation! Please...
Tileable see here: [ATTACH]
Well that should be implemented. Could you please explain (or show in pictures) your problem? Thanks to your post though, I reviewed my...
Hi Guys! I got asked to make some changes. So here they are: added specular map added invert button for ambient occlusion corrected white as...
Added a terrain module. Example: [IMG]
Added some more features: Downloadable filesize now much higher (browser specific ~ 600MB max) Download file choosable with name and type as PNG...
That's not logically possible. A diffuse map can not always give you the depth of a material. Here (for example some kind of tiled checker...
Added perlin noise and textiles. Examples: [IMG] [IMG]
Hey Guys! After i finished up my last work (http://cpetry.github.io/NormalMap-Online/) I thought about an "Online Texture Generator". Here is my...
Hi there! Some months ago I wrote a bachelor thesis about volume rendering and unity. It went quite well and I wanted to show the results to...
@rumblemonkey: Could you please show me an image of the problem? I can't recreate the problem you have with my transparent images.