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Quick question: i have some enemies which are not ice creatures. Can I add them to the creature register like normal ice creatures for spawning?
Crux is the right tool for environments without a terrain? Like normal meshs with single or even altas textures?
Thanks guys. I keep that in mind. I have a top down view and some ssao give me pretty good results without using shadows. But I try to get my...
I tested it again, I changed no settings. ~50fps uNature / 45-50 fps with unity grass. With shadows it drops down to around 20-25fps.
I tried the ForestDemo and iam a bit dissapointed. I thought uNature can give me a performance boost. Or is my graphics card the bottleneck here?...
Any update about the store review? Iam chewing my nails here :)
I also get a virus alert. But this happens relatively often with unity executables. E.g. the old webplayer was always marked as a virus
strange, i've done it that way. And it works, but I get this error at start. :(
I have two questions: #1 I use the CircularSimple as my starting point. In the demo scene the handle is working fine. When i pick up the prefab...
It allows circular bars. This is my result: Circular handles the exp and the horizontal health and stamina [IMG]
Done!
It works! Thank you Sir. Looks great in action :)
I already have a noob question: I use a standart Unity Slider for the Experience of the Player Character. The slider is updated like this:...
Looks great - bought it :)
Do you plan to sell this Asset on your website too? The Asset Store with its new "great" 30 days of approval is rubbish :-(
API Changes 5.5.2x AI: NavMesh related types are moved from namespaces UnityEngine and UnityEditor to UnityEngine.AI and UnityEditor.AI.
You can found a basic integration here: http://invector.proboards.com/thread/341/emerald-ai
Are there any plans on other Integrations? For instance i use https://www.assetstore.unity3d.com/en/#!/content/44227 Invectors Melee Controller...
Sounds great. Iam getting a lot of strange behaviour with the Invector Controller. Like an Error after UnMounting (Rider.cs:120), sometimes unable...
Thats exactly what i wanted !